package com.sokobanboxpro.game.entity;

public class Move {
		
		private int playerX;
		private int playerY;
		private Direction playerDirection;
		private boolean boxMove;
		private Box box;
		private int boxX;
		private int boxY;

		public int getPlayerX() {
				return playerX;
		}

		public void setPlayerX(int playerX) {
				this.playerX = playerX;
		}

		public int getPlayerY() {
				return playerY;
		}

		public void setPlayerY(int playerY) {
				this.playerY = playerY;
		}

		public boolean isBoxMove() {
				return boxMove;
		}

		public void setBoxMove(boolean boxMove) {
				this.boxMove = boxMove;
		}

		public int getBoxX() {
				return boxX;
		}

		public void setBoxX(int boxX) {
				this.boxX = boxX;
		}

		public int getBoxY() {
				return boxY;
		}

		public void setBoxY(int boxY) {
				this.boxY = boxY;
		}

		public Box getBox() {
				return box;
		}

		public void setBox(Box box) {
				this.box = box;
		}

		public Direction getPlayerDirection() {
				return playerDirection;
		}

		public void setPlayerDirection(Direction playerDirection) {
				this.playerDirection = playerDirection;
		}
		

}
